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256 lines
9.2 KiB
TypeScript
256 lines
9.2 KiB
TypeScript
// Issue #208: after a reverse-WS reconnect the link could end up half-open —
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// writable (events keep flowing out) but not readable (inbound action frames
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// never arrive), a state only a full restart recovered. The fix adds a
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// transport-level ping/pong keepalive that reconnects a genuinely silent link.
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//
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// These tests pin BOTH sides of the contract: it must reconnect a dead link,
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// and — the harder half — it must NOT reap a healthy one. The false-positive
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// guards are the point: death is declared only after `maxMissed` consecutive
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// intervals with zero inbound traffic (pong OR message), so pong round-trips
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// and live message flow both keep a connection alive indefinitely.
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//
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// Mock `@snowluma/websocket` (native addon isn't built in a plain checkout),
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// mirroring ws-client-stale-close.test.ts. Timers are faked and driven.
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import { beforeEach, describe, expect, it, vi } from 'vitest';
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const { FakeWebSocket, instances } = vi.hoisted(() => {
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// eslint-disable-next-line @typescript-eslint/no-require-imports
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const { EventEmitter } = require('node:events') as typeof import('node:events');
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const instances: FakeWebSocket[] = [];
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class FakeWebSocket extends EventEmitter {
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public readyState = 1; // 1 = OPEN, 2 = CLOSING, 3 = CLOSED
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public pings = 0;
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public terminated = false;
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public readonly url: string;
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constructor(url: string, _opts: unknown) {
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super();
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this.url = url;
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instances.push(this);
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}
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send(_payload: string, cb?: (err?: Error | null) => void): void {
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cb?.(null);
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}
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ping(): void {
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this.pings += 1;
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}
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terminate(): void {
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if (this.readyState === 3) {
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return;
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}
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this.terminated = true;
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this.readyState = 3;
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this.emit('close'); // real terminate → destroy → deferred 'close'; sync here
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}
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close(code = 1000, reason = 'normal'): void {
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void code;
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void reason;
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if (this.readyState >= 2) {
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return;
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}
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this.readyState = 2; // do NOT auto-emit 'close' (matches the real deferral)
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}
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simulateOpen(): void {
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this.emit('open');
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}
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simulatePong(): void {
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this.emit('pong', Buffer.alloc(0));
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}
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simulateMessage(): void {
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this.emit('message', Buffer.from('{}'), false);
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}
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simulateClose(): void {
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this.readyState = 3;
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this.emit('close');
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}
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}
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return { FakeWebSocket, instances };
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});
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vi.mock('@snowluma/websocket', () => ({ WebSocket: FakeWebSocket }));
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import { WsClientAdapter } from '../src/network/ws-client-adapter';
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import type { NetworkAdapterContext } from '../src/network/adapter';
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import type { WsClientNetwork } from '../src/types';
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// Must match the adapter's module constants.
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const INTERVAL = 30_000;
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const MAX_MISSED = 2;
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function ctx(): NetworkAdapterContext {
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return {
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uin: '10001',
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api: { processStreamRequest: async () => {} } as never,
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buildLifecycleEvent: () => ({}),
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buildHeartbeatEvent: () => ({}),
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};
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}
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function cfg(over: Partial<WsClientNetwork> = {}): WsClientNetwork {
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return {
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enabled: true,
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url: 'ws://127.0.0.1:8080/',
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role: 'Universal',
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reconnectIntervalMs: 1000,
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...over,
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} as WsClientNetwork;
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}
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describe('WsClientAdapter — transport heartbeat (issue #208)', () => {
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beforeEach(() => {
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instances.length = 0;
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});
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it('reconnects a silent (half-open) connection, but only after maxMissed intervals', () => {
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vi.useFakeTimers();
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try {
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const adapter = new WsClientAdapter('ws', cfg(), ctx());
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adapter.open();
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const a = instances[0];
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a.simulateOpen();
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// maxMissed silent intervals are TOLERATED — the counter absorbs transient
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// jitter/GC without reaping. Still alive here.
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vi.advanceTimersByTime(INTERVAL * MAX_MISSED);
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expect(a.terminated).toBe(false);
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expect(instances).toHaveLength(1);
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// The next silent interval crosses the threshold: terminate → 'close' →
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// scheduleReconnect (no new socket until the reconnect interval elapses).
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vi.advanceTimersByTime(INTERVAL);
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expect(a.terminated).toBe(true);
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expect(instances).toHaveLength(1);
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vi.advanceTimersByTime(1000);
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expect(instances).toHaveLength(2); // reconnect spun up a fresh socket
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expect(instances[1]).not.toBe(a);
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} finally {
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vi.useRealTimers();
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}
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});
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it('never reaps a healthy connection whose pong lags a full interval', () => {
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vi.useFakeTimers();
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try {
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const adapter = new WsClientAdapter('ws', cfg(), ctx());
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adapter.open();
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const a = instances[0];
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a.simulateOpen();
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// Each cycle lets TWO intervals pass with no pong (missed climbs 0→1→2)
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// before a pong arrives, so a non-zero `missed` is carried across a check
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// boundary. A broken 1-strike (`missed >= 1`) impl reaps on the 2nd tick;
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// the real 2-strike tolerance survives (the fatal `>= 2` check never sees
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// 2 because the pong resets first).
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for (let i = 0; i < 10; i++) {
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vi.advanceTimersByTime(INTERVAL); // silent tick → missed = 1
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vi.advanceTimersByTime(INTERVAL); // silent tick → missed = 2 (still alive)
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a.simulatePong(); // pong resets missed → 0
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}
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expect(a.terminated).toBe(false);
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expect(instances).toHaveLength(1);
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expect(a.pings).toBeGreaterThan(0); // it WAS actively probing
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} finally {
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vi.useRealTimers();
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}
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});
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it('treats inbound message traffic as liveness (no pong needed)', () => {
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vi.useFakeTimers();
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try {
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const adapter = new WsClientAdapter('ws', cfg(), ctx());
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adapter.open();
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const a = instances[0];
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a.simulateOpen();
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// No pongs at all, but a message arrives every interval. A busy link is
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// provably alive, so it must never be reaped.
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for (let i = 0; i < 10; i++) {
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vi.advanceTimersByTime(INTERVAL);
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a.simulateMessage();
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}
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expect(a.terminated).toBe(false);
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expect(instances).toHaveLength(1);
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} finally {
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vi.useRealTimers();
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}
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});
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it('close() proactively stops the heartbeat — no lingering pings on the socket', () => {
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vi.useFakeTimers();
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try {
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const adapter = new WsClientAdapter('ws', cfg(), ctx());
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adapter.open();
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const a = instances[0];
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a.simulateOpen();
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vi.advanceTimersByTime(INTERVAL); // one real tick → a.pings === 1
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// close() must halt the keepalive immediately, NOT wait for the deferred
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// 'close' event (a real ws defers it). No further pings, no reap.
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adapter.close();
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const pingsAtClose = a.pings;
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vi.advanceTimersByTime(INTERVAL * 5);
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expect(a.pings).toBe(pingsAtClose);
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expect(a.terminated).toBe(false);
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expect(adapter.describeStatus().status).toBe('disabled');
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} finally {
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vi.useRealTimers();
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}
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});
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it('a hot-reload does not let the old socket heartbeat reap the new one (#97 + #208)', async () => {
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vi.useFakeTimers();
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try {
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const adapter = new WsClientAdapter('ws', cfg(), ctx());
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adapter.open();
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const a = instances[0];
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a.simulateOpen();
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vi.advanceTimersByTime(INTERVAL); // a's heartbeat has ticked once
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// Hot reload (URL change) → base class close() then open(); close() stops
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// a's heartbeat proactively before b is created.
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await adapter.reload(cfg({ url: 'ws://127.0.0.1:8081/' }));
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expect(instances).toHaveLength(2);
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const b = instances[1];
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b.simulateOpen();
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const aPingsAfterReload = a.pings;
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// Advance well past a's would-be death window. a's heartbeat was stopped by
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// the reload, so it never pings/terminates; b keeps its own healthy loop.
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for (let i = 0; i < 6; i++) {
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vi.advanceTimersByTime(INTERVAL);
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b.simulatePong();
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}
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// Stale socket's delayed close finally lands — must not disturb b.
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a.simulateClose();
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vi.advanceTimersByTime(INTERVAL);
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b.simulatePong(); // b stays healthy through the stale event
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expect(a.pings).toBe(aPingsAfterReload); // a's timer never fired again
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expect(a.terminated).toBe(false);
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expect(b.terminated).toBe(false);
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expect(instances).toHaveLength(2); // no stray reconnect socket
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expect(adapter.describeStatus().status).toBe('ok');
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} finally {
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vi.useRealTimers();
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}
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});
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});
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