Files
NapCatQQ/.pnpm-store/v3/files/46/c94389e6d78aa4f20a03711e1fef0a299f95b53fe8948f73643c0aac771c283ed472a5a3070a48a0397ec3b13adbee79473729b9f6d7e17726219b18182539
T
TanTan e311ca3275
Build NapCat Artifacts / Windows Loader Test (push) Canceled after 0s
Build NapCat Artifacts / Type Check & Test (push) Canceled after 0s
Build NapCat Artifacts / Build NapCat.Framework (push) Canceled after 0s
Build NapCat Artifacts / Build NapCat.Shell (push) Canceled after 0s
docs: 仓库链接指向本镜像仓库
2026-11-13 09:25:58 +08:00

41 lines
1.4 KiB
Plaintext

import { isAnimationControls } from '../../../animation/utils/is-animation-controls.mjs';
import { createAnimationState } from '../../../render/utils/animation-state.mjs';
import { Feature } from '../Feature.mjs';
class AnimationFeature extends Feature {
/**
* We dynamically generate the AnimationState manager as it contains a reference
* to the underlying animation library. We only want to load that if we load this,
* so people can optionally code split it out using the `m` component.
*/
constructor(node) {
super(node);
node.animationState || (node.animationState = createAnimationState(node));
}
updateAnimationControlsSubscription() {
const { animate } = this.node.getProps();
if (isAnimationControls(animate)) {
this.unmountControls = animate.subscribe(this.node);
}
}
/**
* Subscribe any provided AnimationControls to the component's VisualElement
*/
mount() {
this.updateAnimationControlsSubscription();
}
update() {
const { animate } = this.node.getProps();
const { animate: prevAnimate } = this.node.prevProps || {};
if (animate !== prevAnimate) {
this.updateAnimationControlsSubscription();
}
}
unmount() {
this.node.animationState.reset();
this.unmountControls?.();
}
}
export { AnimationFeature };