Files
NapCatQQ/.pnpm-store/v3/files/11/8187296a790e1cc589076adf8f2d6cc66a7c2be7c5d872b72f3b0995972397d751844ffc1a1433b55fd2dd183ea431f5b5b81814dc826d802de34048e2ce34
T
TanTan e311ca3275
Build NapCat Artifacts / Windows Loader Test (push) Canceled after 0s
Build NapCat Artifacts / Type Check & Test (push) Canceled after 0s
Build NapCat Artifacts / Build NapCat.Framework (push) Canceled after 0s
Build NapCat Artifacts / Build NapCat.Shell (push) Canceled after 0s
docs: 仓库链接指向本镜像仓库
2026-11-13 09:25:58 +08:00

80 lines
2.6 KiB
Plaintext

/**
* Copyright (c) 2020, Microsoft Corporation (MIT License).
*/
import { Worker } from 'worker_threads';
import { Socket } from 'net';
import { IDisposable } from './types';
import { IWorkerData, ConoutWorkerMessage, getWorkerPipeName } from './shared/conout';
import { join } from 'path';
import { IEvent, EventEmitter2 } from './eventEmitter2';
/**
* The amount of time to wait for additional data after the conpty shell process has exited before
* shutting down the worker and sockets. The timer will be reset if a new data event comes in after
* the timer has started.
*/
const FLUSH_DATA_INTERVAL = 1000;
/**
* Connects to and manages the lifecycle of the conout socket. This socket must be drained on
* another thread in order to avoid deadlocks where Conpty waits for the out socket to drain
* when `ClosePseudoConsole` is called. This happens when data is being written to the terminal when
* the pty is closed.
*
* See also:
* - https://github.com/microsoft/node-pty/issues/375
* - https://github.com/microsoft/vscode/issues/76548
* - https://github.com/microsoft/terminal/issues/1810
* - https://docs.microsoft.com/en-us/windows/console/closepseudoconsole
*/
export class ConoutConnection implements IDisposable {
private _worker: Worker;
private _drainTimeout: NodeJS.Timeout | undefined;
private _isDisposed: boolean = false;
private _onReady = new EventEmitter2<void>();
public get onReady(): IEvent<void> { return this._onReady.event; }
constructor(
private _conoutPipeName: string
) {
const workerData: IWorkerData = { conoutPipeName: _conoutPipeName };
const scriptPath = __dirname.replace('node_modules.asar', 'node_modules.asar.unpacked');
this._worker = new Worker(join(scriptPath, 'worker/conoutSocketWorker.js'), { workerData });
this._worker.on('message', (message: ConoutWorkerMessage) => {
switch (message) {
case ConoutWorkerMessage.READY:
this._onReady.fire();
return;
default:
console.warn('Unexpected ConoutWorkerMessage', message);
}
});
}
dispose(): void {
if (this._isDisposed) {
return;
}
this._isDisposed = true;
// Drain all data from the socket before closing
this._drainDataAndClose();
}
connectSocket(socket: Socket): void {
socket.connect(getWorkerPipeName(this._conoutPipeName));
}
private _drainDataAndClose(): void {
if (this._drainTimeout) {
clearTimeout(this._drainTimeout);
}
this._drainTimeout = setTimeout(() => this._destroySocket(), FLUSH_DATA_INTERVAL);
}
private async _destroySocket(): Promise<void> {
await this._worker.terminate();
}
}