SnowCat 雪猫底层全源码:NapCat 4.18.28 底座 + SnowLuma 能力移植 + V8 通道适配 9.9.37

26 包 monorepo(TS 全源码):
- snowcat-core: NT 内核 API 封装 + listener(含 9.9.37 六回调适配)+ Packet 发包
- snowcat-onebot: OneBot v11 全动作 + MCP Streamable HTTP 适配器 + 稳定线
- snowcat-webui-frontend/backend: 雪猫控制台(React+HeroUI)
- snowcat-shell: 单文件 bundle 出口(vite inlineDynamicImports)
- snowcat-native: napi2native / MoeHoo / ffmpeg / pty 运行时
- 56 项 SnowLuma 独门动作移植(qzone 全家桶/群相册/装扮/闪照/收藏)
- 工具件: 解包器/启动器/便携制作器/doctor

GitHub 关联已全量指向 DandanLLab/SnowCatQQ
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天天的鸟蛋蛋 committed 2026-11-12 06:27:36 +08:00
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/**
* Copyright (c) 2020, Microsoft Corporation (MIT License).
*/
import { Worker } from 'worker_threads';
import { Socket } from 'net';
import { IDisposable } from '@homebridge/node-pty-prebuilt-multiarch/src/types';
import { IWorkerData, ConoutWorkerMessage, getWorkerPipeName } from '@homebridge/node-pty-prebuilt-multiarch/src/shared/conout';
import { dirname, join } from 'path';
import { IEvent, EventEmitter2 } from '@homebridge/node-pty-prebuilt-multiarch/src/eventEmitter2';
import { fileURLToPath } from 'node:url';
/**
* The amount of time to wait for additional data after the conpty shell process has exited before
* shutting down the worker and sockets. The timer will be reset if a new data event comes in after
* the timer has started.
*/
const FLUSH_DATA_INTERVAL = 1000;
/**
* Connects to and manages the lifecycle of the conout socket. This socket must be drained on
* another thread in order to avoid deadlocks where Conpty waits for the out socket to drain
* when `ClosePseudoConsole` is called. This happens when data is being written to the terminal when
* the pty is closed.
*
* See also:
* - https://github.com/microsoft/node-pty/issues/375
* - https://github.com/microsoft/vscode/issues/76548
* - https://github.com/microsoft/terminal/issues/1810
* - https://docs.microsoft.com/en-us/windows/console/closepseudoconsole
*/
export class ConoutConnection implements IDisposable {
private _worker: Worker;
private _drainTimeout: NodeJS.Timeout | undefined;
private _isDisposed: boolean = false;
private _onReady = new EventEmitter2<void>();
public get onReady (): IEvent<void> { return this._onReady.event; }
constructor (
private _conoutPipeName: string
) {
const workerData: IWorkerData = { conoutPipeName: _conoutPipeName };
const scriptPath = dirname(fileURLToPath(import.meta.url));
this._worker = new Worker(join(scriptPath, 'worker/conoutSocketWorker.mjs'), { workerData });
this._worker.on('message', (message: ConoutWorkerMessage) => {
switch (message) {
case ConoutWorkerMessage.READY:
this._onReady.fire();
return;
default:
console.warn('Unexpected ConoutWorkerMessage', message);
}
});
}
dispose (): void {
if (this._isDisposed) {
return;
}
this._isDisposed = true;
// Drain all data from the socket before closing
this._drainDataAndClose();
}
connectSocket (socket: Socket): void {
socket.connect(getWorkerPipeName(this._conoutPipeName));
}
private _drainDataAndClose (): void {
if (this._drainTimeout) {
clearTimeout(this._drainTimeout);
}
this._drainTimeout = setTimeout(() => this._destroySocket(), FLUSH_DATA_INTERVAL);
}
private async _destroySocket (): Promise<void> {
await this._worker.terminate();
}
}