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import { interpolate, defaultOffset } from 'motion-dom';
import { clamp } from 'motion-utils';
import { calcInset } from './inset.mjs';
import { resolveOffset } from './offset.mjs';
import { ScrollOffset } from './presets.mjs';
const point = { x: 0, y: 0 };
function getTargetSize(target) {
return "getBBox" in target && target.tagName !== "svg"
? target.getBBox()
: { width: target.clientWidth, height: target.clientHeight };
}
function resolveOffsets(container, info, options) {
const { offset: offsetDefinition = ScrollOffset.All } = options;
const { target = container, axis = "y" } = options;
const lengthLabel = axis === "y" ? "height" : "width";
const inset = target !== container ? calcInset(target, container) : point;
/**
* Measure the target and container. If they're the same thing then we
* use the container's scrollWidth/Height as the target, from there
* all other calculations can remain the same.
*/
const targetSize = target === container
? { width: container.scrollWidth, height: container.scrollHeight }
: getTargetSize(target);
const containerSize = {
width: container.clientWidth,
height: container.clientHeight,
};
/**
* Reset the length of the resolved offset array rather than creating a new one.
* TODO: More reusable data structures for targetSize/containerSize would also be good.
*/
info[axis].offset.length = 0;
/**
* Populate the offset array by resolving the user's offset definition into
* a list of pixel scroll offets.
*/
let hasChanged = !info[axis].interpolate;
const numOffsets = offsetDefinition.length;
for (let i = 0; i < numOffsets; i++) {
const offset = resolveOffset(offsetDefinition[i], containerSize[lengthLabel], targetSize[lengthLabel], inset[axis]);
if (!hasChanged && offset !== info[axis].interpolatorOffsets[i]) {
hasChanged = true;
}
info[axis].offset[i] = offset;
}
/**
* If the pixel scroll offsets have changed, create a new interpolator function
* to map scroll value into a progress.
*/
if (hasChanged) {
info[axis].interpolate = interpolate(info[axis].offset, defaultOffset(offsetDefinition), { clamp: false });
info[axis].interpolatorOffsets = [...info[axis].offset];
}
info[axis].progress = clamp(0, 1, info[axis].interpolate(info[axis].current));
}
export { resolveOffsets };