122 lines
4.9 KiB
Plaintext
122 lines
4.9 KiB
Plaintext
// Copyright (c) 2016 Ryan Prichard
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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#include "ConsoleInputReencoding.h"
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#include "ConsoleInput.h"
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namespace {
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static void outch(std::vector<INPUT_RECORD> &out, wchar_t ch) {
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ConsoleInput::appendInputRecord(out, TRUE, 0, ch, 0);
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}
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} // anonymous namespace
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void reencodeEscapedKeyPress(
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std::vector<INPUT_RECORD> &out,
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uint16_t virtualKey,
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uint32_t codePoint,
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uint16_t keyState) {
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struct EscapedKey {
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enum { None, Numeric, Letter } kind;
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wchar_t content[2];
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};
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EscapedKey escapeCode = {};
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switch (virtualKey) {
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case VK_UP: escapeCode = { EscapedKey::Letter, {'A'} }; break;
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case VK_DOWN: escapeCode = { EscapedKey::Letter, {'B'} }; break;
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case VK_RIGHT: escapeCode = { EscapedKey::Letter, {'C'} }; break;
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case VK_LEFT: escapeCode = { EscapedKey::Letter, {'D'} }; break;
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case VK_CLEAR: escapeCode = { EscapedKey::Letter, {'E'} }; break;
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case VK_F1: escapeCode = { EscapedKey::Numeric, {'1', '1'} }; break;
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case VK_F2: escapeCode = { EscapedKey::Numeric, {'1', '2'} }; break;
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case VK_F3: escapeCode = { EscapedKey::Numeric, {'1', '3'} }; break;
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case VK_F4: escapeCode = { EscapedKey::Numeric, {'1', '4'} }; break;
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case VK_F5: escapeCode = { EscapedKey::Numeric, {'1', '5'} }; break;
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case VK_F6: escapeCode = { EscapedKey::Numeric, {'1', '7'} }; break;
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case VK_F7: escapeCode = { EscapedKey::Numeric, {'1', '8'} }; break;
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case VK_F8: escapeCode = { EscapedKey::Numeric, {'1', '9'} }; break;
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case VK_F9: escapeCode = { EscapedKey::Numeric, {'2', '0'} }; break;
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case VK_F10: escapeCode = { EscapedKey::Numeric, {'2', '1'} }; break;
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case VK_F11: escapeCode = { EscapedKey::Numeric, {'2', '3'} }; break;
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case VK_F12: escapeCode = { EscapedKey::Numeric, {'2', '4'} }; break;
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case VK_HOME: escapeCode = { EscapedKey::Letter, {'H'} }; break;
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case VK_INSERT: escapeCode = { EscapedKey::Numeric, {'2'} }; break;
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case VK_DELETE: escapeCode = { EscapedKey::Numeric, {'3'} }; break;
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case VK_END: escapeCode = { EscapedKey::Letter, {'F'} }; break;
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case VK_PRIOR: escapeCode = { EscapedKey::Numeric, {'5'} }; break;
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case VK_NEXT: escapeCode = { EscapedKey::Numeric, {'6'} }; break;
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}
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if (escapeCode.kind != EscapedKey::None) {
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int flags = 0;
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if (keyState & SHIFT_PRESSED) { flags |= 0x1; }
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if (keyState & LEFT_ALT_PRESSED) { flags |= 0x2; }
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if (keyState & LEFT_CTRL_PRESSED) { flags |= 0x4; }
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outch(out, L'\x1b');
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outch(out, L'[');
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if (escapeCode.kind == EscapedKey::Numeric) {
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for (wchar_t ch : escapeCode.content) {
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if (ch != L'\0') {
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outch(out, ch);
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}
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}
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} else if (flags != 0) {
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outch(out, L'1');
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}
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if (flags != 0) {
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outch(out, L';');
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outch(out, L'1' + flags);
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}
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if (escapeCode.kind == EscapedKey::Numeric) {
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outch(out, L'~');
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} else {
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outch(out, escapeCode.content[0]);
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}
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return;
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}
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switch (virtualKey) {
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case VK_BACK:
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if (keyState & LEFT_ALT_PRESSED) {
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outch(out, L'\x1b');
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}
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outch(out, L'\x7f');
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return;
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case VK_TAB:
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if (keyState & SHIFT_PRESSED) {
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outch(out, L'\x1b');
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outch(out, L'[');
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outch(out, L'Z');
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return;
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}
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break;
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}
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if (codePoint != 0) {
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if (keyState & LEFT_ALT_PRESSED) {
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outch(out, L'\x1b');
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}
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ConsoleInput::appendCPInputRecords(out, TRUE, 0, codePoint, 0);
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}
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}
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